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Devlog

  • Progress update #5
    July 27, 2020 by U-238
    Finished stuff: 3D camera movement Model loading (gltf format) Rendering (fast instanced rendering, MSAA support) Antialiased version of nearest texture filtering (preserves smooth transition between... Continue reading
  • Progress update #4
    May 19, 2020 by U-238
    Some model sketches. There are still much things to decide how manufacturing structures will take items from transport belts. Which defines how they will look and how being located within belts... Continue reading
  • Progress update #3
    January 30, 2020 by U-238
    Considering an option to switch in 3D. Currently modifying camera view and controls to 3D. Made a few models in MagicaVoxel. All game logic can be reused even in 3D, if I decide to keep grid movement... Continue reading
  • Progress update #2
    November 14, 2019 by U-238
    Updated graphics for welders and transport belts Fixed orders queue bug... Continue reading
  • Progress update #1
    November 12, 2019 by U-238
    Basic welding arms graphics Unit orders queue... Continue reading
  • Progress update #0
    October 22, 2019 by U-238
    Initial message, sharing screenshots... Continue reading
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